Coverart for item
The Resource C++ all-in-one for dummies, by John Paul Mueller and Jeff Cogswell, (electronic resource)

C++ all-in-one for dummies, by John Paul Mueller and Jeff Cogswell, (electronic resource)

Label
C++ all-in-one for dummies
Title
C++ all-in-one for dummies
Statement of responsibility
by John Paul Mueller and Jeff Cogswell
Creator
Contributor
Author
Subject
Genre
Language
eng
Summary
Get ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable. C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the compute
Member of
Cataloging source
EBLCP
Dewey number
005.133
Index
no index present
Literary form
non fiction
Nature of contents
dictionaries
Series statement
For dummies
Label
C++ all-in-one for dummies, by John Paul Mueller and Jeff Cogswell, (electronic resource)
Link
http://digital.arapahoelibraries.org/ContentDetails.htm?ID=092CCA72-4228-47D1-BD36-F01AE52E3555
Instantiates
Publication
Copyright
Note
  • Watching an Instance with an Observer
  • Previous edition: 2009
Antecedent source
unknown
Color
multicolored
Contents
  • At a Glance; Table of Contents; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Beyond the Book; Book I: Getting Started with C++; Chapter 1: Configuring Your System; Obtaining a Copy of C++ 14; Obtaining Code::Blocks; Installing Code::Blocks; Touring the Essential Code::Blocks Features; Using Other IDEs; Chapter 2: Creating Your First C++ Application; Code::Blocks Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Application Run Away
  • Chapter 3: Storing Data in C++Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators; Telling the Truth with Boolean Variables; Reading from the Console; Chapter 4: Directing the Application Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 5: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main()
  • Chapter 6: Splitting Up Source Code FilesCreating Multiple Source Files; Sharing with Header Files; Sharing Variables among Source Files; Using the Mysterious Header Wrappers; Chapter 7: Referring to Your Data Through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Passing By const Reference; Remembering the Rules; Chapter 8: Working with Classes; Understanding Objects and Classes; Working with a Class
  • Starting and Ending with Constructors and DestructorsBuilding Hierarchies of Classes; Creating and Using Object Aliases; Chapter 9: Using Advanced C++ Features; Filling Your Code with Comments; Converting Types; Reading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes
  • Chapter 2: Describing Your Program with UMLMoving Up to UML; Building with UML and the Rational Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes; Building Components; Deploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Applications with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton
Control code
ocn885123202
Dimensions
unknown
Edition
Third edition.
Extent
1 online resource (868 p.)
File format
unknown
Form of item
online
Isbn
9781118823859
Isbn Type
(electronic bk.)
Level of compression
unknown
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
Stock number
092CCA72-4228-47D1-BD36-F01AE52E3555
System control number
(OCoLC)885123202
Label
C++ all-in-one for dummies, by John Paul Mueller and Jeff Cogswell, (electronic resource)
Link
http://digital.arapahoelibraries.org/ContentDetails.htm?ID=092CCA72-4228-47D1-BD36-F01AE52E3555
Publication
Copyright
Note
  • Watching an Instance with an Observer
  • Previous edition: 2009
Antecedent source
unknown
Color
multicolored
Contents
  • At a Glance; Table of Contents; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Beyond the Book; Book I: Getting Started with C++; Chapter 1: Configuring Your System; Obtaining a Copy of C++ 14; Obtaining Code::Blocks; Installing Code::Blocks; Touring the Essential Code::Blocks Features; Using Other IDEs; Chapter 2: Creating Your First C++ Application; Code::Blocks Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Application Run Away
  • Chapter 3: Storing Data in C++Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators; Telling the Truth with Boolean Variables; Reading from the Console; Chapter 4: Directing the Application Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 5: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main()
  • Chapter 6: Splitting Up Source Code FilesCreating Multiple Source Files; Sharing with Header Files; Sharing Variables among Source Files; Using the Mysterious Header Wrappers; Chapter 7: Referring to Your Data Through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Passing By const Reference; Remembering the Rules; Chapter 8: Working with Classes; Understanding Objects and Classes; Working with a Class
  • Starting and Ending with Constructors and DestructorsBuilding Hierarchies of Classes; Creating and Using Object Aliases; Chapter 9: Using Advanced C++ Features; Filling Your Code with Comments; Converting Types; Reading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes
  • Chapter 2: Describing Your Program with UMLMoving Up to UML; Building with UML and the Rational Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes; Building Components; Deploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Applications with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton
Control code
ocn885123202
Dimensions
unknown
Edition
Third edition.
Extent
1 online resource (868 p.)
File format
unknown
Form of item
online
Isbn
9781118823859
Isbn Type
(electronic bk.)
Level of compression
unknown
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
Stock number
092CCA72-4228-47D1-BD36-F01AE52E3555
System control number
(OCoLC)885123202

Library Locations

  • Arapahoe Library DistrictBorrow it
    12855 E Adam Aircraft Circle, Englewood, CO, 80112
    39.578124 -104.839077
  • Castlewood LibraryBorrow it
    6739 South Uinta Street, Centennial, CO, 80112
    39.594664 -104.894003
  • Davies LibraryBorrow it
    303 Third Avenue, Deer Trail, CO, 80105
    39.611227 -104.042075
  • Kelver LibraryBorrow it
    404 East Front Street, Byers, CO, 80103
    39.708307 -104.218269
  • Koelbel LibraryBorrow it
    5955 South Holly Street, Centennial, CO, 80121
    39.608933 -104.923621
  • May LibraryBorrow it
    1471 South Parker Road, Denver, CO, 80231
    39.689929 -104.891306
  • Sheridan LibraryBorrow it
    3425 West Oxford Avenue, Denver, CO, 80236
    39.642287 -105.031003
  • Smoky Hill LibraryBorrow it
    5430 South Biscay Circle, Centennial, CO, 80015
    39.618093 -104.767532
  • Southglenn LibraryBorrow it
    6972 South Vine Street, Centennial, CO, 80122
    39.590567 -104.963761
Processing Feedback ...